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  • Profile Type: Regular Member
  • Profile Views: 2,255 views
  • Friends: 0 friends
  • Last Update: July 29, 2015
  • Joined: July 9, 2015
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  • Oskar Duveborn
    Oskar Duveborn replied to a topic in the forum Support:
    It was actually quite easy in Windows 8+ using Windows Runtime for BLE support.
    I can provide .NET sources if you're interested, I'm not sure there's a need for a wrapper library or intermediate API as the BLE stuff is quite...  more
    It was actually quite easy in Windows 8+ using Windows Runtime for BLE support.
    I can provide .NET sources if you're interested, I'm not sure there's a need for a wrapper library or intermediate API as the BLE stuff is quite straight-forward: http://www.flowersfx.com/blog/oskar/sbrick-lego-control-using-xbox360-gamepads - but maybe I should release one?  
    • July 29, 2015
  • Oskar Duveborn
    Oskar Duveborn replied to a topic in the forum Support:
    Not unless the standard engine has an encoder that reports back how much it has turned, like a mindstorms engine/servo. That would also of course require some way to read that encoder data back and interpret it - so no, it can't be emulated with a...  moreNot unless the standard engine has an encoder that reports back how much it has turned, like a mindstorms engine/servo. That would also of course require some way to read that encoder data back and interpret it - so no, it can't be emulated with a standard engine.
    The main reason is that you won't know how much a given engine has turned so you won't know how much to turn it back nor how to instruct it to turn back a specific amount. Simply counting time when it's powered is not accurate enough and will be different on every turn so it would never really center and very quickly be out-of-sync.
     
    The servo engine is expensive but well worth it, Bricklink is your friend :)  less
    • July 29, 2015
  • Oskar Duveborn
    Oskar Duveborn has just signed up. Say hello!
    • July 9, 2015
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Personal Information

  • First Name Oskar

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  • Website http://www.flowersfx.com/blog/oskar/sbrick-lego-control-using-xbox360-gamepads
  • Twitter https://twitter.com/oskarduveborn
  • Facebook https://www.facebook.com/FlowersFX

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  • About Me Software & Culture Engineer

Forum Posts

  • July 29, 2015 10:46 AM CEST
    in the topic Laptop connection in the forum Support
    It was actually quite easy in Windows 8+ using Windows Runtime for BLE support. I can provide .NET sources if you're interested, I'm not sure there's a need for a wrapper library or intermediate API as the BLE stuff is quite straight-forward: http://www.flowersfx.com/blog/oskar/sbrick-lego-control-using-xbox360-gamepads - but maybe I should release one?
  • July 29, 2015 10:30 AM CEST
    in the topic SBrick and steering in the forum Support
    Not unless the standard engine has an encoder that reports back how much it has turned, like a mindstorms engine/servo. That would also of course require some way to read that encoder data back and interpret it - so no, it can't be emulated with a standard engine. The main reason is that you won't know how much a given engine has turned so you won't know how much to turn it back nor how to instruct it to turn back a specific amount. Simply counting time when it's powered is not accurate enough and will be different on every turn so it would never really center and very quickly be out-of-sync.   The servo engine is expensive but well worth it, Bricklink is your friend :) This post was edited by Oskar Duveborn at July 29, 2015 10:30 AM CEST
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