Paolo DGZ
hi guys, just wanted to ask if there is a way to implement a "brake" on the profile designer, i'm using this setup:
a car has a "Driving" channel linked to the motor port
a slider called forward controls driving, starts at 0 and end at 1
another slider called backward controls driving, starts at 0 and end at -1
i have to do this to control the motor via R2/L2 on a gamepad, i have to disable auto brake in order to let the car roll when i release the accelerator, but then i lose all the options to brake, i now added a button that controls driving and has an output of 0.5, but that's just half-backward so if i'm going backwards it won't brake, and on top of that i won't overwrite the other channels so i have to release them fully before braking, maybe adding a check to change a button to "channel brake" and it will overwrite any input to the channel to go on the brake mode (i know controller have different modes for coast or brake idle) that could be useful as a safe stop for any non autobraking channel
Is it possible from you to write down your issue on English?... more