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a physical remote control

    • 212 posts
    November 16, 2019 1:00 PM CET
    Kai Michelsen said:

    Hi there,

    under Android I can't find a way to connect my gamepad with sbrick app.

    With "Brickcontroller2"-app it's no problem.

    The Standard-Gamecontroller is connected via OTG to the smartphone.

    Normally i prefered the sbrick-App. But i only get the message, that i should pair the device to the phone (Cat S41).

    Another bug I recognized in the new SBrick-Version: I lost all the creations i already created in sbrick app.

    Is there anybody who can help me  please.

     

    Hi,

     

    Thanks for the report, these are bugs in the last version, we publish the fix soon.

  • November 12, 2019 7:05 PM CET

    I only used the PS4 controller with the Brick Controller app (the older one - Brick Controller 2 caused issues [L2 and R2 buttons were mistaken as pressed and so I could not use the app at all])

    I was never able to use my PS4 controller with the official SBrick app.

    • 1 posts
    November 10, 2019 7:14 PM CET

    Hi there,

    under Android I can't find a way to connect my gamepad with sbrick app.

    With "Brickcontroller2"-app it's no problem.

    The Standard-Gamecontroller is connected via OTG to the smartphone.

    Normally i prefered the sbrick-App. But i only get the message, that i should pair the device to the phone (Cat S41).

    Another bug I recognized in the new SBrick-Version: I lost all the creations i already created in sbrick app.

    Is there anybody who can help me  please.

     

    • 212 posts
    March 11, 2019 11:03 AM CET
    Edwin Van Walsum said:
    Hi there, can anyone explain how to connect the ps4 controller to the Sbrick? I got the following message on my iPad: to use the gamepad, please pair that to the device. A step by step explanation is appreciated, I can build with Technic Lego, but am not a technical guy ;-)

     

    If the OS see the controller the SBrick app can handle it.

    Maybe this helps: http://www.pushsquare.com/news/2019/03/guide_how_to_use_a_ps4_controller_with_remote_play_on_ios

  • March 10, 2019 2:52 PM CET
    Hi there, can anyone explain how to connect the ps4 controller to the Sbrick? I got the following message on my iPad: to use the gamepad, please pair that to the device.

    A step by step explanation is appreciated, I can build with Technic Lego, but am not a technical guy ;-)
  • January 27, 2019 4:56 PM CET

    I just tested if every button of the PS4 controller is recognized. Well...

    the two joysticks do, the four direction buttons (left, right, up, down) do.

    But that's about it. 

    The others (L1, L2, R1, R2, X, O, ^, #, "Share", "Options") do not. 

    I am not nagging here, I really AM happy that I can use my PS4 controller.

    Just wanted to report what is working and what is not, for further development.

    Thanks again.

  • January 27, 2019 1:44 PM CET

    It would be more than great.

    I have tried a truck with 4 buggy Motors and a direct transmission indoors. That was about last year. I could not control it as it crushed into the wall before it could react.

    I can say, I definitely don't regret buying an SBrick (or rathe two).

    • 212 posts
    January 27, 2019 12:25 PM CET
    Павел Покладов said:
    Sorry, it was Lenard, right?

     

     

    Yes. Great to hear that it works well for you! :)

    We now tesing a new firmware for the SBrick what allows connect the controller directly to the SBrick and you can skip the mobile/tablet. It will have lower latency.

  • January 26, 2019 6:26 PM CET
    Sorry, it was Lenard, right?
  • January 26, 2019 6:24 PM CET
    Thanks, Leonard.
    Either the previous versions didn't have the function or I have never noticed it.
    It works very well.
    • 212 posts
    November 22, 2018 4:11 PM CET

    You can use gamepad with the SBrick APP too. Check out the gamepad icon at the profile/sbrick port settings.

    • 4 posts
    September 30, 2018 5:19 PM CEST

    My test of István Murvai awesome brickcontroller, thanks to your contribution! 
    Hopes the brickcontroller2 will release soon : )


    https://social.sbrick.com/forums/topic/7943/my-physical-wireless-controller-set-for-lego-pf-motors

  • May 14, 2018 2:58 PM CEST

    @imurvai:

    I noticed you developed a new app which can control both SBrick and BuWizz at the same time.

    I tried it, but using a PS4 controller I had a major issue: When I tried to assign a button or joystick to a channel it would assign one itself and go to full throttle.

    As I found out, it had to do with the trigger buttons (L2 and R2)

    Your app recognizes them as fully pressed if they are not (it says 'motion code ???' I think 54) and if I press them half way the 'motion code' thing disappears, but instead 'left trigger button' or 'right trigger button' appears.

    So either way - if I'm pressing the trigger buttons or not, the app thinks I do, thus making the app not usable for me.

    Your app was called 'brick control' if I still remember. Is there any progress?

     

    BTW: I appreciate very much what you are doing. 

    • 1 posts
    January 26, 2018 4:24 AM CET
    I just downloaded the app and the button control works great but I'm having issues with the joysticks. Is there a way that I can set it up so that i can increase and decrease speed gradually like the sliding controls on sbrick. When I connected, i can only go full power or whatever power setting I set it to. I can't adjusted using the joystick. Is that the only way to use it. I don't see any other setting that allows me to change that. Thanks
  • November 12, 2017 8:27 PM CET

    Yes, on Android platform too, but after few days testing, I realize that the app should be able to run with screen off, cause now it's only wasting battery.

    • 32 posts
    November 1, 2017 6:41 AM CET

    There is now MFi Gamepad support on iOS (Made for iOS).  When configuring a Remote Control Profile, click on the tiny black Channel Settings bar at the top with the gamepad icon...

    Well Done Vengti!

  • October 24, 2017 10:50 PM CEST

    Is there any progress on the case?

  • August 31, 2017 6:28 PM CEST
    It would be brilliant if one could connect a joypad just like the SBrick with one (the same) app.
    Me, as a "non-programmer" would tremendously appreciate that.
    I would even pay a couple Euros buying the app on GOOGLE play.
    • 310 posts
    March 21, 2017 6:37 PM CET

    [blockquote]Timber Brick said:

    It's been about a year since Balint said the iOS game controller would be here "soon."  I have a suggestion.  Hire imurvai to impliment his android app on iOS.  Here is the link to his Eurobricks forum post:

    eurobricks.com sbrick-with-android-game-controller

    There is an important market reason to impliment the iOS game controller: iPhone owners dont want to hand over their $1000 iphone to their 4 year old to control his lego toy.  With a game controller, the iPhone sits safely on the table, and the 4 year old instead drops the inexpensive game controller.  Thus adding iOS game pad support will open a new market segment to SBrick.

    [/blockquote]

    Dear Timber, 

    We absolutely understand your compliment. Unfortunately we were very busy developing the SBrick Plus these days. 

    We will try to hurry up these things. At the moment we can only share, that we are working on making this available. 

    So, we would like to ask for patience again. Our developers do their best. :) 

    Thank you for the understanding. 

    Best regard,

    Balint
    SBrick Team

    • 32 posts
    March 21, 2017 3:30 PM CET

    It's been about a year since Balint said the iOS game controller would be here "soon."  I have a suggestion.  Hire imurvai to impliment his android app on iOS.  Here is the link to his Eurobricks forum post:

    eurobricks.com sbrick-with-android-game-controller

    There is an important market reason to impliment the iOS game controller: iPhone owners dont want to hand over their $1000 iphone to their 4 year old to control his lego toy.  With a game controller, the iPhone sits safely on the table, and the 4 year old instead drops the inexpensive game controller.  Thus adding iOS game pad support will open a new market segment to SBrick.


    This post was edited by Timber Brick at March 21, 2017 3:45 PM CET
    • 1 posts
    January 14, 2017 3:30 AM CET

    [blockquote]István Murvai said:

    [blockquote]Johan vd Pluijm said:

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done

    [/blockquote]

     

    Hi,

    Yes, it's on github: https://github.com/imurvai/sbrickcontroller

    But please be aware that it's still under development and since I'm not tagging the code don't expect it to run when you pull it. Time-to-time it's stable but changing almost every day.

    [/blockquote]

     

    is there app for ios?

    • 310 posts
    March 7, 2016 4:05 PM CET

    [blockquote]Brian Adams said:

    [blockquote]Tamas Misik said:

    Hi Angelo,

    At now, we are working on the control redesign. It's mean, you will able to use, for example: blinker (blinking lights on left and rigth side, like on a realistic car) and other cool stuff.
    We will finish this redesign around 2 months later. After this new input devices will be avaiable, for example: gyro on your phone and game controllers. :)

    [/blockquote]

     

    All this is good stuff I have just been asking about myself (as a newbee) - and its now March 2016. Time and time again I read interesting posts about finishing redesigns, etc, but I never see them published on the SBrick website. Or am I just looking in the wrong places? 

    It would be really great (and professional) if Vengit could bring all these improvements under one website topic, and how about employing a PR specialist to do it?

     

    [/blockquote]

    Hello! 

    Thank you for the suggestions! 

    On android system it works already. 
    Soon it will be available on IOS and WP as well. 

    Our website is going through some changes. There will be more information about it. 

    Thanks for your patience,

    Best regards, 
    Balint Mezei - SBrick Team 



    This post was edited by Balint Mezei at March 7, 2016 4:05 PM CET
    • 18 posts
    March 7, 2016 11:21 AM CET

    [blockquote]Tamas Misik said:

    Hi Angelo,

    At now, we are working on the control redesign. It's mean, you will able to use, for example: blinker (blinking lights on left and rigth side, like on a realistic car) and other cool stuff.
    We will finish this redesign around 2 months later. After this new input devices will be avaiable, for example: gyro on your phone and game controllers. :)

    [/blockquote]

     

    All this is good stuff I have just been asking about myself (as a newbee) - and its now March 2016. Time and time again I read interesting posts about finishing redesigns, etc, but I never see them published on the SBrick website. Or am I just looking in the wrong places? 

    It would be really great (and professional) if Vengit could bring all these improvements under one website topic, and how about employing a PR specialist to do it?

     

    • 4 posts
    February 16, 2016 9:24 PM CET

    [blockquote]Johan vd Pluijm said:

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done

    [/blockquote]

     

    Hi,

    Yes, it's on github: https://github.com/imurvai/sbrickcontroller

    But please be aware that it's still under development and since I'm not tagging the code don't expect it to run when you pull it. Time-to-time it's stable but changing almost every day.

    • 10 posts
    February 16, 2016 7:01 PM CET

    [blockquote]István Murvai said:

    [blockquote]Raivis Donskis said: 

    Hei, it looks good!! Where can i get it???

    [/blockquote]

     

    First test version is here: https://dl.dropboxusercontent.com/u/4786711/sbrickcontroller.apk

    [/blockquote]

     

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done