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a physical remote control

  • May 14, 2018 2:58 PM CEST

    @imurvai:

    I noticed you developed a new app which can control both SBrick and BuWizz at the same time.

    I tried it, but using a PS4 controller I had a major issue: When I tried to assign a button or joystick to a channel it would assign one itself and go to full throttle.

    As I found out, it had to do with the trigger buttons (L2 and R2)

    Your app recognizes them as fully pressed if they are not (it says 'motion code ???' I think 54) and if I press them half way the 'motion code' thing disappears, but instead 'left trigger button' or 'right trigger button' appears.

    So either way - if I'm pressing the trigger buttons or not, the app thinks I do, thus making the app not usable for me.

    Your app was called 'brick control' if I still remember. Is there any progress?

     

    BTW: I appreciate very much what you are doing. 

    • 1 posts
    January 26, 2018 4:24 AM CET
    I just downloaded the app and the button control works great but I'm having issues with the joysticks. Is there a way that I can set it up so that i can increase and decrease speed gradually like the sliding controls on sbrick. When I connected, i can only go full power or whatever power setting I set it to. I can't adjusted using the joystick. Is that the only way to use it. I don't see any other setting that allows me to change that. Thanks
  • November 12, 2017 8:27 PM CET

    Yes, on Android platform too, but after few days testing, I realize that the app should be able to run with screen off, cause now it's only wasting battery.

    • 31 posts
    November 1, 2017 6:41 AM CET

    There is now MFi Gamepad support on iOS (Made for iOS).  When configuring a Remote Control Profile, click on the tiny black Channel Settings bar at the top with the gamepad icon...

    Well Done Vengti!

  • October 24, 2017 10:50 PM CEST

    Is there any progress on the case?

  • August 31, 2017 6:28 PM CEST
    It would be brilliant if one could connect a joypad just like the SBrick with one (the same) app.
    Me, as a "non-programmer" would tremendously appreciate that.
    I would even pay a couple Euros buying the app on GOOGLE play.
    • 486 posts
    March 21, 2017 6:37 PM CET

    [blockquote]Timber Brick said:

    It's been about a year since Balint said the iOS game controller would be here "soon."  I have a suggestion.  Hire imurvai to impliment his android app on iOS.  Here is the link to his Eurobricks forum post:

    eurobricks.com sbrick-with-android-game-controller

    There is an important market reason to impliment the iOS game controller: iPhone owners dont want to hand over their $1000 iphone to their 4 year old to control his lego toy.  With a game controller, the iPhone sits safely on the table, and the 4 year old instead drops the inexpensive game controller.  Thus adding iOS game pad support will open a new market segment to SBrick.

    [/blockquote]

    Dear Timber, 

    We absolutely understand your compliment. Unfortunately we were very busy developing the SBrick Plus these days. 

    We will try to hurry up these things. At the moment we can only share, that we are working on making this available. 

    So, we would like to ask for patience again. Our developers do their best. :) 

    Thank you for the understanding. 

    Best regard,

    Balint
    SBrick Team

    • 31 posts
    March 21, 2017 3:30 PM CET

    It's been about a year since Balint said the iOS game controller would be here "soon."  I have a suggestion.  Hire imurvai to impliment his android app on iOS.  Here is the link to his Eurobricks forum post:

    eurobricks.com sbrick-with-android-game-controller

    There is an important market reason to impliment the iOS game controller: iPhone owners dont want to hand over their $1000 iphone to their 4 year old to control his lego toy.  With a game controller, the iPhone sits safely on the table, and the 4 year old instead drops the inexpensive game controller.  Thus adding iOS game pad support will open a new market segment to SBrick.


    This post was edited by Timber Brick at March 21, 2017 3:45 PM CET
    • 1 posts
    January 14, 2017 3:30 AM CET

    [blockquote]István Murvai said:

    [blockquote]Johan vd Pluijm said:

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done

    [/blockquote]

     

    Hi,

    Yes, it's on github: https://github.com/imurvai/sbrickcontroller

    But please be aware that it's still under development and since I'm not tagging the code don't expect it to run when you pull it. Time-to-time it's stable but changing almost every day.

    [/blockquote]

     

    is there app for ios?

    • 486 posts
    March 7, 2016 4:05 PM CET

    [blockquote]Brian Adams said:

    [blockquote]Tamas Misik said:

    Hi Angelo,

    At now, we are working on the control redesign. It's mean, you will able to use, for example: blinker (blinking lights on left and rigth side, like on a realistic car) and other cool stuff.
    We will finish this redesign around 2 months later. After this new input devices will be avaiable, for example: gyro on your phone and game controllers. :)

    [/blockquote]

     

    All this is good stuff I have just been asking about myself (as a newbee) - and its now March 2016. Time and time again I read interesting posts about finishing redesigns, etc, but I never see them published on the SBrick website. Or am I just looking in the wrong places? 

    It would be really great (and professional) if Vengit could bring all these improvements under one website topic, and how about employing a PR specialist to do it?

     

    [/blockquote]

    Hello! 

    Thank you for the suggestions! 

    On android system it works already. 
    Soon it will be available on IOS and WP as well. 

    Our website is going through some changes. There will be more information about it. 

    Thanks for your patience,

    Best regards, 
    Balint Mezei - SBrick Team 



    This post was edited by Balint Mezei at March 7, 2016 4:05 PM CET
    • 36 posts
    March 7, 2016 11:21 AM CET

    [blockquote]Tamas Misik said:

    Hi Angelo,

    At now, we are working on the control redesign. It's mean, you will able to use, for example: blinker (blinking lights on left and rigth side, like on a realistic car) and other cool stuff.
    We will finish this redesign around 2 months later. After this new input devices will be avaiable, for example: gyro on your phone and game controllers. :)

    [/blockquote]

     

    All this is good stuff I have just been asking about myself (as a newbee) - and its now March 2016. Time and time again I read interesting posts about finishing redesigns, etc, but I never see them published on the SBrick website. Or am I just looking in the wrong places? 

    It would be really great (and professional) if Vengit could bring all these improvements under one website topic, and how about employing a PR specialist to do it?

     

    • 11 posts
    February 16, 2016 9:24 PM CET

    [blockquote]Johan vd Pluijm said:

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done

    [/blockquote]

     

    Hi,

    Yes, it's on github: https://github.com/imurvai/sbrickcontroller

    But please be aware that it's still under development and since I'm not tagging the code don't expect it to run when you pull it. Time-to-time it's stable but changing almost every day.

    • 12 posts
    February 16, 2016 7:01 PM CET

    [blockquote]István Murvai said:

    [blockquote]Raivis Donskis said: 

    Hei, it looks good!! Where can i get it???

    [/blockquote]

     

    First test version is here: https://dl.dropboxusercontent.com/u/4786711/sbrickcontroller.apk

    [/blockquote]

     

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done

    • 237 posts
    February 11, 2016 12:48 AM CET

    Woow! Thanks you! I really looking forward to test it!
    We have some gampeads in our office, tomorrow I will try it :)

    Thanks.

    • 11 posts
    February 10, 2016 8:03 PM CET

    [blockquote]Raivis Donskis said: 

    Hei, it looks good!! Where can i get it???

    [/blockquote]

     

    First test version is here: https://dl.dropboxusercontent.com/u/4786711/sbrickcontroller.apk

    • 11 posts
    February 4, 2016 7:12 PM CET

    [blockquote]Raivis Donskis said:

    Hei, it looks good!! Where can i get it???

    [/blockquote]

     

    Hi, currently it is only a demo, it's neither feature complete nor stable enought to publish it. I'm planning to release the first test version in couple of weeks.

    • 4 posts
    February 4, 2016 5:21 PM CET

    [blockquote]István Murvai said:

    Hi,

    Recently I've been working on an android application to control the SBrick with a game controller. Here's a short demo on it:

    https://www.youtube.com/watch?v=s6Yi7s6mBvw

    Sorry for the bad quality.

     

    [/blockquote]

     

    Hei, it looks good!! Where can i get it???

    • 11 posts
    February 3, 2016 8:59 AM CET

    Hi,

    Recently I've been working on an android application to control the SBrick with a game controller. Here's a short demo on it:

    https://www.youtube.com/watch?v=s6Yi7s6mBvw

    Sorry for the bad quality.

     


    This post was edited by István Murvai at February 3, 2016 9:00 AM CET
    • 4 posts
    September 2, 2015 12:48 PM CEST

    Tte physical gamepad control would be awsome!!!


    This post was edited by Raivis D at September 2, 2015 12:48 PM CEST
    • 144 posts
  • July 19, 2015 11:41 PM CEST

    If you're on iOS, maybe an external 'gamecontroller' cover could help?

    The SBrick app would need to support it, but it could be an easy integration.. ?

    • 237 posts
    July 10, 2015 11:07 AM CEST

    Hi Angelo,

    At now, we are working on the control redesign. It's mean, you will able to use, for example: blinker (blinking lights on left and rigth side, like on a realistic car) and other cool stuff.
    We will finish this redesign around 2 months later. After this new input devices will be avaiable, for example: gyro on your phone and game controllers. :)


    • 1 posts
    July 8, 2015 6:02 PM CEST

    Hi, 

    I am new to SBrick. Definitely like it! But the feeling of using a touch screen is not as good as using a real physical control. Will there be any possibility that we can use something like a PS4 game controller to control our SBricks in near future?