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a physical remote control

    • 1 posts
    July 8, 2015 6:02 PM CEST

    Hi, 

    I am new to SBrick. Definitely like it! But the feeling of using a touch screen is not as good as using a real physical control. Will there be any possibility that we can use something like a PS4 game controller to control our SBricks in near future?

    • 237 posts
    July 10, 2015 11:07 AM CEST

    Hi Angelo,

    At now, we are working on the control redesign. It's mean, you will able to use, for example: blinker (blinking lights on left and rigth side, like on a realistic car) and other cool stuff.
    We will finish this redesign around 2 months later. After this new input devices will be avaiable, for example: gyro on your phone and game controllers. :)


  • July 19, 2015 11:41 PM CEST

    If you're on iOS, maybe an external 'gamecontroller' cover could help?

    The SBrick app would need to support it, but it could be an easy integration.. ?

    • 140 posts
  • August 18, 2015 3:30 PM CEST

    Hi Guys,

     

    I have been vollunteering with a friend who is using Lego as a teaching aid for junior level kids and one of the things I am doing is introducing engineering principles with Technic Lego. I have so far taught one young man the motto of "I am an engineer and I will not give up!" when he was struggling to make a technic gear box work.

     

    So far I have been using the standard Lego IR controllers with model cars and trucks, but I recently bought an S-Brick and would like to introduce that to them in the coming new term. However giving the kids my partners phone to use seems like a really bad idea (the app does not work on my slightly older Sony z3, so I use the other half's phone to play). After all, would you trust a group of irritable nine year olds with your mobile?

     

    Anyway, an actual physical controller would be perfect for my uses, if it was set up in a similar way to the smaller Lego units, they could be easily modified for various functions too. Do please consider this as an option? I may only have one SBrick so far, (it is hard to justify the expense of more of them when I am just a vollunteer with this teaching thing) but I can see great things happening with this unit in the future.

     

    If any of you are interested in what my friend does, I would be happy to share a link here, if it did not contravine any forum rules?

     

    Thank you guys,

     

    Jayney

    XXXXX

    • 4 posts
    September 2, 2015 12:48 PM CEST

    Tte physical gamepad control would be awsome!!!


    This post was edited by Raivis D at September 2, 2015 12:48 PM CEST
    • 11 posts
    February 3, 2016 8:59 AM CET

    Hi,

    Recently I've been working on an android application to control the SBrick with a game controller. Here's a short demo on it:

    https://www.youtube.com/watch?v=s6Yi7s6mBvw

    Sorry for the bad quality.

     


    This post was edited by István Murvai at February 3, 2016 9:00 AM CET
    • 4 posts
    February 4, 2016 5:21 PM CET

    [blockquote]István Murvai said:

    Hi,

    Recently I've been working on an android application to control the SBrick with a game controller. Here's a short demo on it:

    https://www.youtube.com/watch?v=s6Yi7s6mBvw

    Sorry for the bad quality.

     

    [/blockquote]

     

    Hei, it looks good!! Where can i get it???

    • 11 posts
    February 4, 2016 7:12 PM CET

    [blockquote]Raivis Donskis said:

    Hei, it looks good!! Where can i get it???

    [/blockquote]

     

    Hi, currently it is only a demo, it's neither feature complete nor stable enought to publish it. I'm planning to release the first test version in couple of weeks.

    • 11 posts
    February 10, 2016 8:03 PM CET

    [blockquote]Raivis Donskis said: 

    Hei, it looks good!! Where can i get it???

    [/blockquote]

     

    First test version is here: https://dl.dropboxusercontent.com/u/4786711/sbrickcontroller.apk

    • 237 posts
    February 11, 2016 12:48 AM CET

    Woow! Thanks you! I really looking forward to test it!
    We have some gampeads in our office, tomorrow I will try it :)

    Thanks.

    • 12 posts
    February 16, 2016 7:01 PM CET

    [blockquote]István Murvai said:

    [blockquote]Raivis Donskis said: 

    Hei, it looks good!! Where can i get it???

    [/blockquote]

     

    First test version is here: https://dl.dropboxusercontent.com/u/4786711/sbrickcontroller.apk

    [/blockquote]

     

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done

    • 11 posts
    February 16, 2016 9:24 PM CET

    [blockquote]Johan vd Pluijm said:

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done

    [/blockquote]

     

    Hi,

    Yes, it's on github: https://github.com/imurvai/sbrickcontroller

    But please be aware that it's still under development and since I'm not tagging the code don't expect it to run when you pull it. Time-to-time it's stable but changing almost every day.

    • 36 posts
    March 7, 2016 11:21 AM CET

    [blockquote]Tamas Misik said:

    Hi Angelo,

    At now, we are working on the control redesign. It's mean, you will able to use, for example: blinker (blinking lights on left and rigth side, like on a realistic car) and other cool stuff.
    We will finish this redesign around 2 months later. After this new input devices will be avaiable, for example: gyro on your phone and game controllers. :)

    [/blockquote]

     

    All this is good stuff I have just been asking about myself (as a newbee) - and its now March 2016. Time and time again I read interesting posts about finishing redesigns, etc, but I never see them published on the SBrick website. Or am I just looking in the wrong places? 

    It would be really great (and professional) if Vengit could bring all these improvements under one website topic, and how about employing a PR specialist to do it?

     

    • 486 posts
    March 7, 2016 4:05 PM CET

    [blockquote]Brian Adams said:

    [blockquote]Tamas Misik said:

    Hi Angelo,

    At now, we are working on the control redesign. It's mean, you will able to use, for example: blinker (blinking lights on left and rigth side, like on a realistic car) and other cool stuff.
    We will finish this redesign around 2 months later. After this new input devices will be avaiable, for example: gyro on your phone and game controllers. :)

    [/blockquote]

     

    All this is good stuff I have just been asking about myself (as a newbee) - and its now March 2016. Time and time again I read interesting posts about finishing redesigns, etc, but I never see them published on the SBrick website. Or am I just looking in the wrong places? 

    It would be really great (and professional) if Vengit could bring all these improvements under one website topic, and how about employing a PR specialist to do it?

     

    [/blockquote]

    Hello! 

    Thank you for the suggestions! 

    On android system it works already. 
    Soon it will be available on IOS and WP as well. 

    Our website is going through some changes. There will be more information about it. 

    Thanks for your patience,

    Best regards, 
    Balint Mezei - SBrick Team 



    This post was edited by Balint Mezei at March 7, 2016 4:05 PM CET
    • 1 posts
    January 14, 2017 3:30 AM CET

    [blockquote]István Murvai said:

    [blockquote]Johan vd Pluijm said:

    My brother would like to have the Android Studio files of it, for school projects

    Is this possible?

    Very well done

    [/blockquote]

     

    Hi,

    Yes, it's on github: https://github.com/imurvai/sbrickcontroller

    But please be aware that it's still under development and since I'm not tagging the code don't expect it to run when you pull it. Time-to-time it's stable but changing almost every day.

    [/blockquote]

     

    is there app for ios?

    • 25 posts
    March 21, 2017 3:30 PM CET

    It's been about a year since Balint said the iOS game controller would be here "soon."  I have a suggestion.  Hire imurvai to impliment his android app on iOS.  Here is the link to his Eurobricks forum post:

    eurobricks.com sbrick-with-android-game-controller

    There is an important market reason to impliment the iOS game controller: iPhone owners dont want to hand over their $1000 iphone to their 4 year old to control his lego toy.  With a game controller, the iPhone sits safely on the table, and the 4 year old instead drops the inexpensive game controller.  Thus adding iOS game pad support will open a new market segment to SBrick.


    This post was edited by Timber Brick at March 21, 2017 3:45 PM CET
    • 486 posts
    March 21, 2017 6:37 PM CET

    [blockquote]Timber Brick said:

    It's been about a year since Balint said the iOS game controller would be here "soon."  I have a suggestion.  Hire imurvai to impliment his android app on iOS.  Here is the link to his Eurobricks forum post:

    eurobricks.com sbrick-with-android-game-controller

    There is an important market reason to impliment the iOS game controller: iPhone owners dont want to hand over their $1000 iphone to their 4 year old to control his lego toy.  With a game controller, the iPhone sits safely on the table, and the 4 year old instead drops the inexpensive game controller.  Thus adding iOS game pad support will open a new market segment to SBrick.

    [/blockquote]

    Dear Timber, 

    We absolutely understand your compliment. Unfortunately we were very busy developing the SBrick Plus these days. 

    We will try to hurry up these things. At the moment we can only share, that we are working on making this available. 

    So, we would like to ask for patience again. Our developers do their best. :) 

    Thank you for the understanding. 

    Best regard,

    Balint
    SBrick Team

  • August 31, 2017 6:28 PM CEST
    It would be brilliant if one could connect a joypad just like the SBrick with one (the same) app.
    Me, as a "non-programmer" would tremendously appreciate that.
    I would even pay a couple Euros buying the app on GOOGLE play.
    • 2 posts
    October 24, 2017 10:50 PM CEST

    Is there any progress on the case?

    • 25 posts
    November 1, 2017 6:41 AM CET

    There is now MFi Gamepad support on iOS (Made for iOS).  When configuring a Remote Control Profile, click on the tiny black Channel Settings bar at the top with the gamepad icon...

    Well Done Vengti!

    • 2 posts
    November 12, 2017 8:27 PM CET

    Yes, on Android platform too, but after few days testing, I realize that the app should be able to run with screen off, cause now it's only wasting battery.