[blockquote]Matej Papluh said:
Having option to edit profiles in-app would be nice, but I disagree for it being easier to develop:
- having a PC (and easily MAC/Linux if using portable language) to generate profiles that can be loaded by app is faster. And if done in HTML5 for example its possible that one would be able to use even mobile browser.
- this would also eliminate the need to create the editing engine for each platform - as you can see, we (as android users) still don't have the functionality that iOS guys have even after 3-4 months. I do not want to way to Xmass 2015 to be able to customize profiles while iOS guys will be happy to do so half a year before us (I understand Apple-first approach when the app generates money, but as part of HW product that I paid for, I really, really hate it)
[/blockquote]
Totally agree!!
Having option to edit profiles in-app would be nice, but I disagree for it being easier to develop:
- having a PC (and easily MAC/Linux if using portable language) to generate profiles that can be loaded by app is faster. And if done in HTML5 for example its possible that one would be able to use even mobile browser.
- this would also eliminate the need to create the editing engine for each platform - as you can see, we (as android users) still don't have the functionality that iOS guys have, even after 3-4 months. I do not want to wait to Xmas 2015 to be able to customize profiles while iOS guys will be happy to do so half a year before us (I understand Apple-first approach when the app generates money, but as part of HW product that I paid for, I really, really hate it)
[blockquote]Jurgen Krooshoop said:
IMO, it would be better to get every current function working correctly first, instead of adding new functions.
[/blockquote]
++
And IMO (and as already said before), it would be better to give user controls like sliders, buttons, joystick, etc (+ editable labels) and let him place them anywhere on his screen, instead of giving him as-is profiles that he cannot modify. Things would certainly be easier to develop (just doing functions like slider operationnals one by one (control by control) instead of having to develop a whole complex profile).
This would easily allow multi-Sbrick support (making train users very happy) and would solve problems like screen size (people with tablets would have more space to put controls than people with smartphones, instead of giving tablet users the same interface just oversized (getting it probably ugly)).
Sly
[blockquote]Jurgen Krooshoop said:
Yes, the feature I miss the most is being able to use multi-SBrick profiles, like the profile for my Excavators.
And the Android-app is starting to give the "Couldn't discover all bricks"-messages as well, just like my iPod has been doing for some time now, ever since I updated the SBricks-firmware.
Which means I currently cannot controll any SBrick-Excavator, nor the U 8043 S, nor the Link Belt, rendering the SBricks useless 8-(
[/blockquote]
If you are upgrade an SBrick you need to disable and reenable the Bluetooth on iOS because it caches the old BT data.
[blockquote]Jurgen Krooshoop said:
IMO, it would be better to get every current function working correctly first, instead of adding new functions.
[/blockquote]
Absolutely agree with you, we are working on it..
It would be nice to make the android app an open source project, so that some of use can help fixing bugs.
Yes, the feature I miss the most is being able to use multi-SBrick profiles, like the profile for my Excavators.
And the Android-app is starting to give the "Couldn't discover all bricks"-messages as well, just like my iPod has been doing for some time now, ever since I updated the SBricks-firmware.
Which means I currently cannot controll any SBrick-Excavator, nor the U 8043 S, nor the Link Belt, rendering the SBricks useless 8-(
IMO, it would be better to get every current function working correctly first, instead of adding new functions.
It's good to see a defined development path for the Android software as in.....
2015-01-23
2015-01-30
2015-02-04
2015-02-06
2015-02-10
Unscheduled
Shame that it doesn't include anything about being able to control a Sbrick.
[blockquote]Maxim Baybakov said:
Samsung S3 9300
"discovering sbrick..." for 3-5 sec and the label "discovering sbrick..." disappears, no one sbrick is found.
When I choose any profile in moc for test, the app freezes for several sec and closes.
[/blockquote]
same for me with lg-v700
Hi Nikolaus
e-mail: damjansz@mailbox.hu
if you have any ideas...
cheers
dsz
[blockquote]Nikolaus Berger said:
Hello d sz, give me email, I try to help you with your problem
nikolausp55@web.de
best regards
Nikolaus
[/blockquote]
I have just updated Nexus 7 to 5.0.2 and used that to load up the 0.41 app. Seems that first time detection is better than .35, but I'll need to test it more.
Also the SBrick refuses to be paired in BT screen, something that was not there before.
Apps still crashes from time to time, last time on profile exit.
The lag is still there.
Hi
I have recently installed the android app, and I'm really disappointed because of the following problems:
Any recommendation, solution?
I'm using a motorola moto G - stock android 4.4.4.
cheers
dsz
The updated app version is much better.....still some issues, but I can do the following now :
- discover SBrick
- connect to SBrick
- Upload MOC picure
- download profiles (no 42030 profile unfotunately)
- Test ports, but some do not react
- Assing task for ports, but some are blank and sometimes show text like accelerationand steering. And seems like there is no lift or tilt options.
- Save my set
- View tutorial
The app still crashes randomly. And it is slow at some tasks, but seem to me to be very close to work. Thanks, hope you can use this feedback....
-
It works with my Sony Xperia Z1 4.4.4 but I cannot say if it is better at discovering or not:
First SBrick found it fine, worked ok. The I powered up a second SBrick and it also found it (secondary issue: I had "Identify Led On on first one, Identifiy Led on the second one answered "off"... is it a toogle value not aware of multiple SBricks?). Next time I discovered SBricks it found none. Then just one. Then both. Then none Then both.
With 0.35 I had a nasty problem (once) when changing froone SBrick to another: it discovered but never could use it, no matter what I do... had to uninstall and reinstall.It seems better now (but I'm mostly using my PC and my Mindstorms EV3).
[blockquote]Philippe Hurbain said:
Not so good unfortunately :(
On my Asus Memopad 7, the Manage bricks screen remains empty after displaying "discovering Sbricks..." for some time. Fortunately my existing set still works, it connects fine to the brick. In edit mode I can access the test screen that does work fine too.
[/blockquote]
Thanks for the quick report, I forwarded it to the dev team.
Not so good unfortunately :(
On my Asus Memopad 7, the Manage bricks screen remains empty after displaying "discovering Sbricks..." for some time. Fortunately my existing set still works, it connects fine to the brick. In edit mode I can access the test screen that does work fine too.
New android app alpha release!
v0.41
- Image attachment problem on MOC fixed
- Some problem with Sbrick scanner fixed
- Sbrick connection issue when scanned device not working fixed
- Youtube video player crash fixed
Please extend the mobile compatibility list here: http://goo.gl/R0IGmy
Direct download link: https://www.sbrick.com/apk/SBrick_0041.apk